WILLOWBROOK / LIFE SIMULATION

A village with
a mind of its own.

Meet the residents. Watch their lives unfold. Speak from the sky—and see whether anyone listens.

WINDOWS 64-BITA9.3 PLAYTESTLOCAL OLLAMA AI
Promotional illustration of a lantern-lit village by a lake

Promotional illustration. Actual PC gameplay is shown below.

Experimental development build. PC AI dialogue requires Ollama and qwen3.5:9b running locally. This is not a finished retail release.

A SOCIETY TO OBSERVE

More than
a pretty village.

Residents have needs, individual routines, memories and relationships. They use their homes, tend crops, gather resources and navigate the village. Markets exchange actual goods and coins; owning and renting property has consequences.

You speak as the being above their world. Your words can influence a villager, but don't guarantee obedience. Godot runs the simulation; the language model supplies conversation and selected high-level decisions.

Optional Discord integration adds supported commands, readable village logs and short recordings. The connection is configured by its operator; this website doesn't grant access to another person's village.

ACTUAL DEVELOPMENT CAPTURES

Inside Willowbrook.

Original pixel-art buildings, visible interiors and a village you can inspect.

Village pixel artwork: Cute Fantasy RPG by Kenmi. Third-party assets belong to their creators.

NEXT: A VILLAGE IN YOUR POCKET

A standalone
mobile world.

The B1 Android preview runs its own local village without a PC or Tailscale. It saves and suspends when you leave, then calculates bounded progress for needs and rest when you return. Meals use food residents already own.

Internet AI, full off-screen workday simulation and PC world import are not included in that preview. It remains a private test.

Standalone Android · in development

LET'S TALK

Questions? Strange ideas?

Get in touch with the team behind the worlds.

Contact the team ↗